Debugging selective border drawing for tiles, and I just thought this happy accident looked nice?

Small gameplay prototype with SFX!
#godot #madewithgodot
Scope creep, scope creep. Made a whole pixel editor inside of my game so the players can paint their own little paintings! It's janky as hell, but hey, it works!
#godot #pixelart #gamedev #indiegame #indiedev
Game of the year candidate:
https://wer8888.itch.io/horse-magnifier
🐎 🔍 🐴
#horse #horses #indiegame #godot
The Direct3D 12 rendering backend now works out of the box on Windows, and no longer requires copying the DXIL.dll library (GH-94203)! https://hackernoon.com/godot-43-rc-1-all-of-the-highlights-that-came-with-it #godot
Some reference photos of actual bunkers of the vibes I am going for for this little #godot project. I will go for hyper realism to showcase how amazing this engine can be for horror games!

Внутренняя поверхность полой Земли: проектируем механику ходьбы
«Ведь там в монастыре иноки, наверно, полагают, что в аде, например, есть потолок. А я вот готов поверить в ад только чтобы без потолка; выходит оно как будто деликатнее, просвещеннее, по-лютерански то есть. А в сущности ведь не всё ли равно: с потолком или без потолка? » Ф. М. Достоевский, «Братья Карамазовы»
https://habr.com/ru/articles/1016622/
#гравитация #матанализ #векторная_алгебра #fpконтроллер #полая_земля #сферический_мир #godot #3d_игры #метод_монтекарло #метод_эйлера
Just finished this 3D dual grid texturing system. It kicked my ass, but I'm so glad it's working!
I'd like to do a bigger writeup on my Patreon soon, but If you're curious about how it works:
The terrain is generated with tiles that are a dual-grid. That is, each Graphical Tile defines the corners of 8 adjacent Logic/Terrain Tiles.
This drastically reduces the number of tile shapes I need; terrain just uses 14 shapes, instead of hundreds!
But it also means each tile can have up to 8 different textures matching each of its neighbors. Which is tricky to do on the GPU instead of the CPU!
Rather than redoing the tiles, I created a system that paints tiles with Vertex Colors, which show what areas are part of what corners. I also pass each tile mesh a set of 8 texture IDs for which texture each corner will need.
This means all terrain in the world uses a single material and texture atlas, which can look up the right textures on the GPU, draw borders with its neighbors, etc. I'm very happy!

I made a silly little game in #Godot. I did about half and Claude did about half. Have fun cruising the galaxy.
Quasar Space Trader
https://quasar.barretblake.dev/

Can you tell what's going on here?
#gamedev #indiegame #godot #godotengine #pixelart #minesweeper
Just some prototyping. Everything is temporary
Controls may seem a bit weird, but it's going to be a turn based boxing game. Roguelike, or roguelite, or something like that
Retròpolis 2026: talleres, ayuda y creación
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