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29.03.2026 22:08
danana_dread (@danana_dread@tech.lgbt)

Debugging selective border drawing for tiles, and I just thought this happy accident looked nice?

#GameDev #Godot





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29.03.2026 22:04
ambiguousname (@ambiguousname@mathstodon.xyz)

Small gameplay prototype with SFX!
#godot #madewithgodot





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29.03.2026 21:17
erytau (@erytau@mastodon.social)

Scope creep, scope creep. Made a whole pixel editor inside of my game so the players can paint their own little paintings! It's janky as hell, but hey, it works!





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29.03.2026 21:11
Kaution (@Kaution@mastodon.gamedev.place)

Game of the year candidate:

wer8888.itch.io/horse-magnifier

🐎 🔍 🐴

#horse #horses #indiegame #godot




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29.03.2026 21:00
hackernoon (@hackernoon@mas.to)

The Direct3D 12 rendering backend now works out of the box on Windows, and no longer requires copying the DXIL.dll library (GH-94203)! hackernoon.com/godot-43-rc-1-a #godot




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29.03.2026 20:51
bitbraindev (@bitbraindev@mastodon.gamedev.place)

Some reference photos of actual bunkers of the vibes I am going for for this little #godot project. I will go for hyper realism to showcase how amazing this engine can be for horror games!





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29.03.2026 19:12
habr (@habr@zhub.link)

Внутренняя поверхность полой Земли: проектируем механику ходьбы

«Ведь там в монастыре иноки, наверно, полагают, что в аде, например, есть потолок. А я вот готов поверить в ад только чтобы без потолка; выходит оно как будто деликатнее, просвещеннее, по-лютерански то есть. А в сущности ведь не всё ли равно: с потолком или без потолка? » Ф. М. Достоевский, «Братья Карамазовы»

habr.com/ru/articles/1016622/

#гравитация #матанализ #векторная_алгебра #fpконтроллер #полая_земля #сферический_мир #godot #3d_игры #метод_монтекарло #метод_эйлера




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29.03.2026 19:11
danana_dread (@danana_dread@tech.lgbt)

Just finished this 3D dual grid texturing system. It kicked my ass, but I'm so glad it's working!

I'd like to do a bigger writeup on my Patreon soon, but If you're curious about how it works:

The terrain is generated with tiles that are a dual-grid. That is, each Graphical Tile defines the corners of 8 adjacent Logic/Terrain Tiles.

This drastically reduces the number of tile shapes I need; terrain just uses 14 shapes, instead of hundreds!

But it also means each tile can have up to 8 different textures matching each of its neighbors. Which is tricky to do on the GPU instead of the CPU!

Rather than redoing the tiles, I created a system that paints tiles with Vertex Colors, which show what areas are part of what corners. I also pass each tile mesh a set of 8 texture IDs for which texture each corner will need.

This means all terrain in the world uses a single material and texture atlas, which can look up the right textures on the GPU, draw borders with its neighbors, etc. I'm very happy!

#Godot #GameDev





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29.03.2026 18:30
barret (@barret@mstdn.social)

I made a silly little game in #Godot. I did about half and Claude did about half. Have fun cruising the galaxy.

Quasar Space Trader

quasar.barretblake.dev/





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29.03.2026 18:23
HexagonNico (@HexagonNico@mastodon.gamedev.place)

Can you tell what's going on here?

#gamedev #indiegame #godot #godotengine #pixelart #minesweeper





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29.03.2026 14:50
Suspikuutti (@Suspikuutti@sauna.social)

Just some prototyping. Everything is temporary

Controls may seem a bit weird, but it's going to be a turn based boxing game. Roguelike, or roguelite, or something like that

#gamedev #godot #blender





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29.03.2026 13:30
calendario (@calendario@gnulinuxvalencia.org)

Retròpolis 2026: talleres, ayuda y creación

25 abril ; 10:30 19:00 CEST

Más información será desvelada pronto.

Entrada solidaria/sostenible

Asociación de Usuarios GNU/Linux de València

+34 686349160

Ver la web del Organizador

correo(arroba)gnulinuxvalencia.org

Escuela Técnica Superior de Ingenería Informática

Camí de Vera, s/n
València,València46022Spain
+34 963 877 200
Ver la web del Recinto
Añadir al calendario #charla #EndOf10 #godot #InstallParty #taller


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